Design · nine instruments
Things that draw
themselves.
The making end of the estate: generative geometry, particle fields, an illusion lab, a logotype instrument, a product archive and two picture walls. Every one of them draws what you see at the moment you look at it — there is no stock imagery anywhere in this room.
Pick a door
Logo Lab
Brief a logotype, then set it properly
The geometry engine draws candidates, then sets the mark on twenty rungs of one ladder in any of twenty-four faces — exported as a true-transparent PNG or an SVG with the type drawn as outlines.
DMT
Twenty shapes, forty-nine algorithms
A procedural geometry lab with a seed system, shareable presets, glitch and ultra modes, and recording at 60 Mbps.
NEXUS
Eight engines on one field of particles
A cloud, gravity wells, waves, a web, a flock, a flow, a crystal and fourteen strings — with ten palettes per edition.
Mind Sphere
The spin flips when your eye moves
Nested particle spheres whose perceived rotation reverses depending on which depth layer you look at, in fifty generative versions.
Illusion
The original lab, hosted whole
Fifty versions of the sphere illusion, kept verbatim rather than rebuilt — which is why this one is always dark.
Product Lab
254 plates across fifteen shelves
The Orange Crush capsule series and the full product line in three stocks, with a motto engine to composite and export.
Media Wall
The archive, folder by folder
Every photograph and video the console keeps, read live from disk with a viewer and a shuffled slideshow — access and thumbnails set per folder.
Mediawall
The same collection, edge to edge
The public wall: the whole NYC photo and video collection playing as one continuous display, with nothing to click.
Multipics
Blend layers, export at full size
A photo lab with dynamic multi-layer blending, artistic presets and per-layer effects, exporting a high-resolution PNG.